- What's New in Maya 2026
- Maya 2026 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- USD for Maya
- Modeling
- Modeling in Maya Creative
- Polygonal Modeling
- NURBS Modeling
- NURBS overview
- Creating NURBS curves
- Creating NURBS surfaces
- Create NURBS primitives
- Create a flat surface inside a curve
- Skin a surface across profile curves
- Sweep a profile curve along a path curve
- Sweep one or more profile curves along two path curves (birail)
- Create a surface within bounding curves
- Create a four-sided surface with continuity (Square)
- Create a surface using Revolve
- Extrude and bevel a surface from a curve
- Duplicate NURBS surface patches
- Create NURBS transition surfaces
- Editing NURBS
- Trimming
- Stitching
- Sculpting NURBS surfaces
- NURBS Modeling Reference
- UVs
- Sculpting in Maya Creative
- Animation
- Character Animation
- Motion Graphics
- Lighting and Shading
- LookdevX
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- Arnold for Maya
- Customizing Maya Creative
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- Technical Documentation