The Reduce feature lets you automatically reduce the number of polygons in a mesh by a percentage of the overall polygon count, a target number of vertices, or a target number of triangles that you specify. The Reduce feature also attempts to retain the original shape as part of the reduction process.
Reducing the number of polygons is useful when you need to reduce the overall polygon count in a polygon mesh or reduce the number of polygons in a particular region of the mesh. For example, you may need to create a low resolution copy of a high resolution polygon model with a reduced polygon count for level of detail display purposes in an interactive video game. Another example would be to simplify a polygon data set of a detailed physical model that was 3D laser scanned.
Overall, polygon models that have been simplified will have less data and improved interactive performance when animated in the scene view.
The polygon reduction is controlled via a polyReduce node that gets created. This lets you experiment with the amount of blend reduction and can be removed altogether should you wish to return the polygon mesh to its original pre-reduced state.
To... | Do this |
---|---|
Reduce the number of faces in a mesh. |
Select the faces you want to reduce, then choose . |
Keep the current polygon mesh so you can compare the original and reduced versions as you change options. |
In the Reduce Options window, turn on the Keep original option. The reduced mesh will appear next to the original along the X axis. |
Enable symmetric reduction. |
In the Reduce Options window, select Automatic or Plane from the Symmetry type drop-down list. |
You can also use the Artisan paint feature to specify a region on the polygon mesh you want to have the polygons reduced. Painting a region for reduction using the Paint Reduce Weights Tool gives you finer control over the polygon reduction as well as blend between the areas where less reduction occurs.
To get finer control over which areas are reduced using the Paint Reduce Weights Tool
- Select the faces you want to reduce.
- In the
Modeling menu set, select
Mesh > Reduce >
.
- Set the reduction percentage, target number of vertices, or target number of triangles and turn on
Keep original, then click
Reduce.
Tip: In the In-View Editor that appears, you can continue to adjust the attributes in the polyReduce node.
The reduced mesh appears next to the original along the X-axis.
- Select Mesh Tools > Paint Reduce Weights Tool.
- Paint reduction values on the original polygon mesh.
Darker areas will be reduced more. Lighter areas will be kept as-is as much as possible.
As you paint on the original, the reduced version updates.
Notes on using Mesh > Reduce
- You cannot paint reduce weights on the reduced version. You must use the
Keep original option and paint on the original object.
If you try to paint reduce weights on the reduced version, Maya Creative automatically selects the original instead.
- When you select faces to reduce (rather than reducing the entire mesh), faces bordering the selection may move or be reduced as well.
You can avoid this effect by extracting the polygons from the mesh before reducing them. Turn on the Mesh borders option so the extracted mesh can be reattached later.
- When you are painting reduce weights, the
Paint Attributes Tool default is to only update when you finish a stroke. This is because the reduce operation can take a noticeable amount of time on large meshes.
If you want the reduced version to update as you paint, choose Paint Attributes Tool Options, open the Stroke section and turn on Update continuously.
, and then in - Reduce Weights are a bias, not an absolute control. In some extreme cases polygons that you painted white but are not needed will still be reduced to preserve shape elsewhere.
- Reduce works with quads and n-sided polygons, however, non-planar polygons can become deformed and may not reduce well.
- The Preserve quads option can produce distorted results in some situations. When this occurs, reduce the Preserve quads slider value.
- If you are painting reduce weights and want to revert a region back to its original state, you can either undo your paint strokes or simply flood the mesh with black color.
- Setting any option in the Feature Preservation section of the Reduce Options to 1.0 ensures that those components are not modified by the reduction. This is useful to exactly preserve border edges where surfaces meet.
- The Reduce feature preserves topology, so scanned mesh data with small, extraneous handles should be cleaned up before reducing the number of polygons.