USD for Maya v0.31.0 Release Notes
Release Highlights
Lighting in USD
Light linking support. USD for Maya 0.31 now supports light linking, giving you more control over the relationships between lights and objects in your scene.
Look through lights. This new feature lets you control lighting by looking through a selected light source. You can easily adjust the light's position and direction using standard viewport commands.
USD in the Outliner
- Search for prims. The Outliner now lets you search for prims.
- Display Class prims. We've added the option to display Class prims in the Outliner.
USD in the Attribute Editor
- Add/Remove Schemas You can now add schemas to or remove them from prims in the Attribute Editor.
- Add Arnold properties to prims You can now add Arnold properties to prims in the Attribute Editor.
What else is new?
- Automatic axis and units conversion You now have the option to automatically convert the axis and unit to be consistent with the Maya system when importing, exporting or loading a USD stage.
- USD cameras support in render sequencer. Render sequencer now supports USD cameras, enhancing compatibility with USD-based workflow.
What's Fixed
The target status of non-local layers is now restored when re-opening a scene that was targeting non-local layers EMSUSD-1091 |
The Script Editor is now free of excessive messages when reloading the Maya USD plugin EMSUSD-1504 |
Fixed freezes and crashes related to deleting UFE cameras that are being looked through in a viewport EMSUSD-1466 |
Fixed excessive CPU and GPU usage when looking through a UFE camera EMSUSD-1294 |
Fixed the issue where some USD labels are cut off in the Attribute Editor EMSUSD-968 |
Known limitations
USD Light Linking using Expressions is not supported by default in Arnold. To enable expression-based light linking, disable the "Legacy Translation" option for a USD ProxyShape in the Arnold rollout within the Attribute Editor. |
For more information, visit Autodesks's official Maya USD Github community.