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USD for Maya v0.31.0 Release Notes

Release Highlights

Lighting in USD

  • Light linking support. USD for Maya 0.31 now supports light linking, giving you more control over the relationships between lights and objects in your scene.

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  • Look through lights. This new feature lets you control lighting by looking through a selected light source. You can easily adjust the light's position and direction using standard viewport commands.

USD in the Outliner

  • Search for prims. The Outliner now lets you search for prims.
  • Display Class prims. We've added the option to display Class prims in the Outliner.

USD in the Attribute Editor

  • Add/Remove Schemas You can now add schemas to or remove them from prims in the Attribute Editor.
  • Add Arnold properties to prims You can now add Arnold properties to prims in the Attribute Editor.

What else is new?

  • Automatic axis and units conversion You now have the option to automatically convert the axis and unit to be consistent with the Maya system when importing, exporting or loading a USD stage.
  • USD cameras support in render sequencer. Render sequencer now supports USD cameras, enhancing compatibility with USD-based workflow.

What's Fixed

The target status of non-local layers is now restored when re-opening a scene that was targeting non-local layers EMSUSD-1091
The Script Editor is now free of excessive messages when reloading the Maya USD plugin EMSUSD-1504
Fixed freezes and crashes related to deleting UFE cameras that are being looked through in a viewport EMSUSD-1466
Fixed excessive CPU and GPU usage when looking through a UFE camera EMSUSD-1294
Fixed the issue where some USD labels are cut off in the Attribute Editor EMSUSD-968

Known limitations

USD Light Linking using Expressions is not supported by default in Arnold. To enable expression-based light linking, disable the "Legacy Translation" option for a USD ProxyShape in the Arnold rollout within the Attribute Editor.

For more information, visit Autodesks's official Maya USD Github community.

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