To view the following attributes in the Attribute Editor, select an object and expand the Turtle section in its file texture node.
Select TURTLE > Add File Attributes to add the following attributes to the Attribute Editor window.
Important: Turtle does not load automatically when running
Maya Creative. To use Turtle, activate
Turtle.mll in the
Plug-in Manager.
- ZBrush Map
-
If loading a ZBrush map, enable this check box to ensure that the data is correctly formatted.
- Disable Gamme Correction
- When enabled, forces Turtle to disable gamma correction for the current image.
- Red/Green/Blue/Alpha Layer
-
If the currently selected file is an OpenEXR file, use these attributes to choose which layers to use as output.