- In the
Modelling and
Rigging menu sets: Deform > (Paint Weights)
Delta Mush >
- In the
Animation menu set: Anim Deform > Open Full Deform Menu > (Paint Weights)
Delta Mush >
With the Paint Delta Mush Weights Tool, you can use a brush to paint Delta Mush weights on your deformed geometry.
Paint Attributes Tool
Delta Mush Selection
- deltaMush n .weights
- Displays the name of the deformer node for the surface you have selected to paint and the attribute (weights) you are painting. To select another deformer to paint, click this button and select the appropriate Delta Mush weights name.
- Filter: deltaMush
- Sets a filter so that only Delta Mush nodes display in the menu for the button above this one. You are painting weights with the Paint Delta Mush Weights Tool, so you do not need to change this filter.
Paint Operation
The paint operations define how weights are applied to the target shape.
- Replace
-
Your brush stroke replaces the target weights with the weight set for the brush.
- Add
-
Your brush stroke adds the target weights to the weight set for the brush.
- Scale
-
Your brush stroke scales the target weights by the weight factor set for the brush.
- Smooth
-
Your brush stroke averages the weights of adjacent vertices to produce a smoother transition between weights.
- Value
-
Sets the weight value to apply when you perform any of the painting operations.
- Min/Max Value
-
Sets the minimum and maximum possible weight values. By default, you can paint weight values between 0 and 1. Setting Min/Max Value can extend or narrow the range of values. Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint. Positive values are used as multipliers.
Tip: To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values. - Clamp
-
Select whether you want to clamp the values within a specified range, regardless of the Value set when you paint.
- Lower
-
Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.5, the weights you paint will never be less than 0.5, even if you set the Value to 0.25.
- Upper
-
Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper, set the upper Clamp Value to 0.75, and set Value to 1, the weights you paint will never be greater than 0.75.
- Clamp Values
-
Set the Lower and Upper values for clamping.
- Flood
-
Click Flood to apply the brush settings to all the weights on the target shape. The result depends on the brush settings defined when you perform the flood.
- Vector index
-
If you are painting a three channel attribute (RGB or XYZ), select the channel you want to paint.