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        • Create an automatic character rig for a mesh
        • Define a custom pickwalk hierarchy
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        • Set up a HumanIK character
          • Open the HumanIK character setup tools
          • Create a HumanIK skeleton definition
          • Prepare an existing skeleton for HumanIK
          • Create and define a HumanIK skeleton
          • Define an existing skeleton for HumanIK
          • Import or export a HumanIK skeleton template
          • Edit an existing HumanIK skeleton definition
          • Define roll bone behavior
          • Activate and configure mirror matching
          • Create a Control rig
          • Add auxiliary and pivot effectors
          • Adjusting IK Blends
          • Animating HumanIK characters in Trax
          • Add a Control rig to an animation layer
          • Tag objects as controllers
          • Set controller visibility
        • Set up HumanIK retargeting
        • Send Control rigs to MotionBuilder
        • Convert CAT to HumanIK
        • Troubleshoot HumanIK character setup
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    Set up a HumanIK character

    Topics in this section
    • Open the HumanIK character setup tools
    • Create a HumanIK skeleton definition
    • Prepare an existing skeleton for HumanIK
    • Create and define a HumanIK skeleton
    • Define an existing skeleton for HumanIK
    • Import or export a HumanIK skeleton template
    • Edit an existing HumanIK skeleton definition
    • Define roll bone behavior
    • Activate and configure mirror matching
    • Create a Control rig
    • Add auxiliary and pivot effectors
    • Adjusting IK Blends
    • Animating HumanIK characters in Trax
    • Add a Control rig to an animation layer
    • Tag objects as controllers
    • Set controller visibility
    Parent topic: HumanIK

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