The ilrNormalMapNode is a utility node that remaps file texture normal maps into camera space. Plug it into the BumpMapping (normalCamera) attribute of a surface shader.
Note: The ilrNormalMap node should be mapped directly to the normalCamera attribute. You should not use a Bump2D node in between.
Important: Turtle does not load automatically when running
Maya Creative. To use Turtle, activate
Turtle.mll in the
Plug-in Manager.
Normal Map Attributes
- Coordinate System
-
The coordinate system the normal map was created in.
- Use Face Tangents
-
Uses a fixed tangent space per face instead of interpolating the vertex tangent spaces.
- Input
-
The input file. Map a file node containing the file texture normal map to this attribute.