Resembles thickly painted metal.
Find this texture in the Create tab. To apply this texture as a texture map, see Map a 2D or 3D texture.
- Lacunarity
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Defines the gap between the frequencies (Octaves) you add to form the texture. By default, Lacunarity for noise-based textures is set to 2.0, but you can adjust the value to create interesting effects.
- Increment
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Determines the ratio for the fractal noise. Results in a crisper texture when close to zero, and a smoother texture when close to 1.
- Octaves
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Sets the upper limit for noise frequencies (the repeat value of the fractal). See also Depth.
- Weight3d
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Determines how wavy the image appears when projected by controlling the scale of the frequency of any fractal used in the procedure.