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Mirror smooth skin weights

For best results:

  • Skinned geometry should be centered on the global axis, or at least aligned along the axes you want to mirror.
  • Skinned objects (including its skeleton) should be in a pose that is symmetrical across the mirror-plane.

To mirror smooth skin weights

  1. Do one of the following:
    • To mirror skin weights on the entire skin, select the smooth skin object(s).
    • To mirror skin weights on selected components, position the pointer over the skin, right-click and select Control Vertex or Vertex. Select the components on the side from which you want to mirror and the components on the side to be mirrored to.
  2. Select Skin > Mirror Skin Weights > to open the Mirror Skin Weights Options.
    Note:

    Reflection is disabled for the Paint Skin Weights Tool. You can use Skin > Mirror Skin Weights as an alternative method to reflect skin weights.

  3. Set the options.
  4. Click Mirror.

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