Tip: You can control which attributes are listed as keyable attributes (channels) in the
Channel Box with the
Channel Control Editor (select
Windows > General Editors > Channel Control).
To create Delta Mush deformers
- Select the points or entire object you want to soften.
Tip: Be sure your mesh is in a rest state before applying Delta Mush. If necessary, turn off any deformer envelopes in the chain, and then re-enable after the deformer is created.
- Select
Deform > (Create) Delta Mush Deformer
>
.
The Delta Mush Options window appears.
- Click the
Basic and
Advanced tabs and set the creation options.
Tip: If you want to create a falloff (or ramp effect) for this deformer, so that the results of the deformation decrease or drop off after a specified distance, use Component Tags. See Create deformer falloffs.
See Delta Mush deformer options and Advanced deformer options.