Maya creates an audio node for each sound file you import. Audio nodes store the imported sound file location and are used for interactive sound scrubbing and playback.
- Offset
-
The time the sound file begins.
- Filename
-
The path name to the sound file. Click the folder icon to browse and select a different audio file.
- Frame Count
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[Read only.] The number of frames in the sound file. A frame is a discrete sound sample.
- Channels
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[Read only.] The number of channels in the sound file.
- Sample Rate
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[Read only.] The sample rate of the sound file.
- Duration
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[Read only.] The length of the sound file in frames. (Calculated by dividing the Frame Count by the Sample Rate.)
- Mute
-
When on, the audio file is muted. When off, the audio will playback in your scene.
Note:This attribute cannot be animated.
Sequencer Attributes
- Silence
-
Lets you add a period of silence before the sound plays. Enter the number of frames of silence you want to add.
- End Frame
-
The time the sound file ends.
- Source Start
-
The frame from the original source file at which this sound actually begins playing (used for trimming the beginning of sound playback).
- Source End
-
The frame from the original source file at which this sound actually stops playing (used for trimming the end of sound playback).