Use the following options to set what happens when you select Mesh Display > Apply Color.
Operation
Determines which color per vertex (CPV) operation is applied to the selected vertex or vertices.
- Replace color
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Replaces the selection’s color with the color you define in the Color Value section. This is the default.
- Add color
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Adds the color you define in the Color Value section to the selection.
- Subtract color
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Subtracts the color you define in the Color Value section from the selection.
- Remove color
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Removes the assigned vertex color information from the selected vertices.
Effect
Select the channels on which to make the Color Value settings available.
- All channels
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Turn this option on to make the Color Value settings available.
- Individual Channels
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Turn this option on to make the Color Channel Values settings available.
Color Value
- Color
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Click the swatch to display the Color Chooser. Use the slider to adjust the value of the swatch color.
- Grab Color
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Click the eyedropper button to enable the eyedropper, which lets you pick any color on your monitor to define the Color.
- Selected Vertex Color
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Click this button to change the Color to the color of the selected vertex.
- Alpha
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Sets the alpha channel of the Color, which defines the object’s transparency.
- Color with alpha
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Displays the color that is applied to the selection taking into account both the Color and the Alpha settings.
Color Channel Values
You can set the red, green, blue, and alpha (RGBA) values individually by setting Effect to Individual Channels and then turning on the Set Red, Set Green, Set Blue, and Set Alpha options, respectively, and changing the corresponding values. All color channels are turned on by default when the Color Channels option is turned on.