Cylindrical mapping creates UVs for an object based on a cylindrical projection shape that gets wrapped around the mesh. This projection is best for shapes which can be completely enclosed and visible within a cylinder, without projecting or hollow parts.

- Select the faces you want to project UVs onto.
- Select UV Editor's UV Toolkit go to . , or in the
- Use the manipulator to change the position and size of the projection shape.
- Use the
UV Editor to view and edit the resulting UVs.
Note:
Projection mapping only works properly on a single object at a time. If you need to apply a projection to multiple polygonal objects in a single step, combine the objects into one, apply the projection, and then separate the parts back out. Otherwise, perform a projection on each object separately.