Fluids can receive raytraced shadows and depth map shadows.
A fluid can receive raycast shadows and self shadow without requiring raytracing.
To receive shadows from other objects
- Select the fluid container for the fluid you want to receive shadows.
- On the fluidShape tab in the Attribute Editor, expand Render Stats.
- Turn on Receive Shadows.
- Turn off Self Shadow to avoid computing self shadowing twice. Tip:
Receive Shadows with raytracing will be very slow.