You can select polygon faces or NURBS surface points and then assign hair follicles to these locations.
To create nHair on selected components
- Switch to component mode, and select the object components on which you want to place hair.
Select faces for polygon objects and surface points for NURBS surfaces.
- From the FX menu set, select nHair > Create Hair >
.
The Create Hair Options window appears.
- Select the type of curves you want to use from the Output list.
- To set nHair to collide with the polygon surface, turn on Collide with mesh.
When on, Maya converts the selected object surface to a passive collision object. By default, nHair collides with passive collision objects.
If you are adding nHair to a NURBS surface, you must convert the object to a polygon object before the hair collides with a surface object. See Creating nHair on surfaces.
- Turn on At selected surface points/faces.
- Modify the remaining hair options as required.
For descriptions of the hair options, see Create Hair Options.
- Click Create Hairs.
The selected object components are populated with hair follicles. Use
to add randomization values to the follicle locations to adjust the placement of follicles.