You can make NURBS and polygonal objects interact with dynamic fluids to achieve the following effects:
- The object remains stationary and the fluid collides with it behaving appropriately (collision)
- Make fluids collide with geometry
- The object moves with the force of the fluid (rigid body)
- Move geometry with the force of a fluid
- Move particles with the force of a fluid
- The object changes shape with the force of the fluid (soft body)
- Modify geometry with the force of a fluid