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MEL script nodes

Script nodes are a way of storing a MEL script in a Maya scene file.

You can set a script node to execute its “payload” in response to various events:

  • When the node is read from a file.
  • Before or after rendering a frame.
  • Before or after rendering an animation.
  • When a file is closed or de-referenced.

A script node has three attributes: Before, After, and Type. Depending on the Type of script, the Before and After attributes specify when the script executes.

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