Controls the color, transparency, and matte opacity of a volumetric material, such as light fog. This shader lets you connect other attributes and effects directly to its color, transparency, and matte opacity. The Volume Shader can be used with a Spot Light, Point Light, Environment Fog, and particles.
Find this material in the Create tab.
- Out Color
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Defines the out color of the material. The default is black.
- Out Transparency
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Sets the out Transparency of the material. The default is black, which is opaque.