This utilitly multiplies or divides input attributes. This utility is divided into three parts—two input attributes, an operator you apply to the two input attributes, and an output attribute to hold the result of the operation. The input and output attributes represent X, Y and Z. Use this node to multiply colors or triple-value attributes.
For a description of the Multiply Divide utility attributes, see Multiply Divide.
To create a Multiply Divide utility node
- Do any of the following:
- Find this utility in the Create tab of the Hypershade window (under Utilities).
- See Create a node in the Node Editor.
Example
To multiply and divide input attributes
- In a material’s Attribute Editor, map a Multiply Divide utility to the Color attribute.
- In the
Multiply-Divide Attributes
section in
Attribute Editor, map textures to the input attributes.
Click the boxes next to Input 1 and Input 2 to and select textures from the Create Render Node window.
- Click the
Input 1 and
2 boxes to access the
Attribute Editors for the mapped textures and change the attribute settings if necessary.
Tip:
To return the focus to the Multiply-Divide Attributes section in Attribute Editor, either click the Focus button in the texture’s Attribute Editor until you access it, or click the Multiply Divide swatch in the Hypershade panel.