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- What's New in Maya 2025
- Maya 2025 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- USD for Maya
- Flow Retopology for Maya
- Modeling
- Animation
- Character Animation
- Unreal Live Link for Maya
- Character Effects and Environment Building
- Character Effects and Environment Building
- XGen Learning Paths
- XGen Interactive Grooming
- XGen Geometry Instancer
- Create Hair, Fur, or Instanced Geometry
- XGen Workflow Examples
- Preview hair, fur, and instanced geometry
- Shape and Control XGen Primitives
- Select XGen primitives
- Convert XGen hair and fur to Maya geometry
- Delete XGen primitives using the Specify Points Tool
- Cull XGen primitives
- Add displacement maps to Descriptions
- Animate hair, fur, or instanced splines
- Edit XGen file paths
- Export and import XGen Collections and Descriptions
- Export and import groomable splines
- Save groom edits to delta files
- Use Python commands to export and import XGen files
- Shading and Rendering XGen Primitives
- Specify locations for user, local, and global file repositories
- XGen Reference
- XGen Concepts
- XGen Troubleshooting and FAQs
- XGen Advanced Topics
- XGen Technical Documentation
- nHair
- nCloth
- Paint in Maya
- Maya Fur
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Working in Bifrost
- Bifröst Fluids for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation