For Maya software renderer only.
The depth channel represents the distance of objects from the camera.
To create a Depth file
- Turn on Depth Channel (Z Depth) in the Render Settings window.
- Open the renderable camera’s
Attribute Editor in which you want to create a depth file.
Select View > Camera Attribute Editor... from the current view. See Camera Attribute Editor.
- In the camera’s Attribute Editor, select a Depth Type from the Output Settings section (Closest or Furthest Visible Depth).
To view depth channels
- View the animation file using
FCheck.
Note: As of Maya 2020, FCheck is no longer supported on macOS.
- Press z to see the depth channel.
If you are using Arnold for Maya, see Z Depth AOV.