• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
Maya
    • What's New in Maya 2025
    • Maya 2025 Release Notes
    • Maya Installation Help
    • Getting Started
    • Basics
    • Managing Scenes, Files, and Projects
    • Interoperability
    • USD for Maya
    • Flow Retopology for Maya
    • Modeling
      • Modeling in Maya
      • Polygonal Modeling
        • Polygon modeling overview
        • Polygon normals
        • Polygon component loops and rings
        • Two-manifold and non-manifold polygonal geometry
        • Planar and non-planar polygons
        • Polygon component display
        • Polygon modeling features on marking menus
        • Polygon selection and creation
        • Editing polygons
          • Modifying polygon meshes
            • Add polygons to an existing mesh
            • Bevel polygon edges and faces
            • Circularize components
            • Crease polygonal edges and vertices
            • Chamfer a vertex
            • Deforming a polygonal mesh
            • Duplicate polygon faces
            • Edit edge flow
            • Extrude a polygon face, edge, or vertex
            • Fill holes in a polygon mesh
            • Flip triangle edges
            • Keep faces together
            • Make a hole in a polygon face
            • Modify or transfer vertex orders
            • Spin polygonal edges
            • Transfer attributes between meshes
            • Use Smart Extrude to interactively manipulate meshes
          • Transforming polygon components
          • Combining, separating, and splitting
          • Unsmooth a mesh
          • Smoothing polygons
          • Editing polygon normals
          • Deleting and simplifying polygons
          • Using the Crease Set Editor
          • Symmetrical editing
        • Coloring polygons
        • Blind data
        • Retopology Tools
        • Polygonal Modeling Reference
      • NURBS Modeling
      • UVs
      • Sculpting in Maya
    • Animation
    • Character Animation
    • Unreal Live Link for Maya
    • Character Effects and Environment Building
    • Motion Graphics
    • Simulation and Effects
    • Bifrost for Maya
    • Working in Bifrost
    • Bifröst Fluids for Maya
    • Lighting and Shading
    • LookdevX
    • Rendering
    • Arnold for Maya
    • Customizing Maya
    • Keyboard Shortcuts
    • Environment Variables
    • Scripting
    • Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn
     
     

    Modifying polygon meshes

    Topics in this section
    • Add polygons to an existing mesh
    • Bevel polygon edges and faces
    • Circularize components
    • Crease polygonal edges and vertices
    • Chamfer a vertex
    • Deforming a polygonal mesh
    • Duplicate polygon faces
    • Edit edge flow
    • Extrude a polygon face, edge, or vertex
    • Fill holes in a polygon mesh
    • Flip triangle edges
    • Keep faces together
    • Make a hole in a polygon face
    • Modify or transfer vertex orders
    • Spin polygonal edges
    • Transfer attributes between meshes
    • Use Smart Extrude to interactively manipulate meshes
    Parent topic: Editing polygons

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved