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Create and Edit nCloth

Create nCloth

When you create nCloth objects, be aware of the following:
  • You can only create nCloth objects from polygon meshes.
  • Higher resolution polygon meshes create nCloth objects with higher quality collisions.
  • Do not use polygon meshes with long skinny triangles for nCloth.
  • Do not change the topology of nCloth objects while simulating. Changing the topology (modifications to the mesh surface that change vertices) of nCloth objects may result in collision failures.

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