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Basic workflow for nHair

This is the general workflow to create and animate nHair:

  • Create hair on models
  • Style hair curves
  • Modify hair and Nucleus node attributes
  • Set up hair shading/shadowing
  • Render the scene

An initial workflow could be:

  1. Create a sphere and convert it to a passive collision object (nCloth > Create Passive Collider).
  2. Create nHair. Hair sticks out normal to the surface.
  3. Play the simulation. The hair falls due to Nucleus dynamic forces.
  4. Once the hair is relaxed, select the hair curves and set the Start Position from the Current Position. (nHair > Set Start Position > From Current.
  5. Animate the sphere as required to see natural motion or move the sphere during interactive playback (Fields/Solvers > Interactive Playback) .
  6. Render the scene.

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