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Set up a HumanIK character
Topics in this section
- Open the HumanIK character setup tools
- Create a HumanIK skeleton definition
- Prepare an existing skeleton for HumanIK
- Create and define a HumanIK skeleton
- Define an existing skeleton for HumanIK
- Import or export a HumanIK skeleton template
- Edit an existing HumanIK skeleton definition
- Define roll bone behavior
- Activate and configure mirror matching
- Create a Control rig
- Add auxiliary and pivot effectors
- Adjusting IK Blends
- Animating HumanIK characters in Trax
- Add a Control rig to an animation layer
- Tag objects as controllers
- Set controller visibility
Parent topic: HumanIK