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    Dynamics Windows and Editors

    Use these editors with Nucleus and other dynamic objects. The Collision Events Editor lets you can create collision events for nParticles. Use the Dynamic Relationships Editor to connect and disconnect dynamic relationships between dynamic objects, such as particles, nParticles, and fluids, and fields, emitters, and collision objects. The Sprite Wizard simplifies the process for displaying a texture image or image sequences on nParticles.

    Topics in this section
    • Particle Collision Event Editor
    • Dynamic Relationships Editor
    • Sprite Wizard

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