XGen provides a number of different ways to control the placement, behavior, and appearance of primitives. The workflows that you use to groom hair or populate landscapes depend on the type of primitives you are instancing.
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Shape and Control XGen Primitives
Topics in this section
- Shape primitives using XGen guides
- Shape XGen splines by varying width
- Work with XGen guides
- Control XGen primitives using attributes, expressions, and maps
- Shape and control spline primitives using XGen modifiers
- Create hair and fur clumps
- Create point maps for XGen Modifiers
- Create hairlines and bald spots using Ptex maps
- Create a hair part using a Ptex map
- Control XGen attributes using vertex maps
Parent topic: XGen Geometry Instancer