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Character Effects and Environment Building

Topics in this section

  • XGEN Learning Paths
  • XGen Interactive Grooming

    XGen interactive grooming provides a full range of tools, including sculpting brushes, modifiers, and sculpting layers, dedicated to creating all styles of hair and fur.

  • XGen Geometry Instancer

    XGen is a geometry instancer that lets you populate the surface of polygon meshes with an arbitrary number of primitives either randomly or uniformly placed. XGen lets you procedurally create and style hair, fur and feathers for characters. For set dressing, XGen lets you quickly populate large-scale environments, including grass savannas, forests, rocky landscapes, and debris trails.

  • XGen Technical Documentation
  • nHair

    Maya nHair lets you create a dynamic hair system so you can model realistic hairstyles and hair behavior. Since nHair is a generic dynamic curve simulation, you can also use these curves to create non-hair effects.

  • nCloth

    nCloth is a fast and stable dynamic cloth solution that uses a system of linked particles to simulate a wide variety of dynamic polygon surfaces. For example, nCloth is flexible enough to simulate all the following surfaces: fabric clothing, inflating balloons, shattering surfaces, and deformable objects.

  • Paint Effects

    Paint Effects is a unique paint technology that lets you paint strokes on a 2D canvas to create 2D images or textures, or to paint strokes in a scene to create paint effects in 3D space.

  • Artisan

    Autodesk ® Artisan ™ is an intuitive paint and sculpting-based interface that delivers high quality, complex results in minimal time.

  • Maya Fur

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