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Overview of the MaterialX data model for LookdevX

Basic workflow:

MaterialX data model supports surface, displacement and volume shaders. The following diagram describes a workflow for working with LookdevX using the MaterialX data model.



diagram for MaterialX workflow

Assign new materials A material assignment menu is available in both the Outliner and Viewport. You can assign either surface or volume material to your model.

gif for material assignment

gif for material assignment

Assign existing materials You can right-click to assign an existing material to Maya geometry in both the Outliner and LookdevX Graph Editor.

diagram for assign material

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