Specify the locations you want primitives or geometry to generate on your mesh surface using the Specify Points Tool.
- Create a Description with Generate the Primitives set to At points you specify.
Depending on whether you are creating a hair, fur or instanced geometry, see Create hair or fur using spline primitives or Instance primitives and archive geometry.
- In the XGen window, click the Primitives tab.
- In the Generator Attributes section, click Specify Points.
The Specify Points Tool window appears. A circle icon replaces the cursor, which indicates that you can add points to this area of the geometry.
- Do one of the following:
- To use an existing points (.xuv) file, click Revert to Last Saved in the Specify Points Tool window.
Maya loads the last points file that was created for the Description.
- To create new point locations, click these areas of the polygon surface.
Point markers appear at the specified locations. When the Description is previewed, primitives generate at the point locations.
Note: To increase or decrease the radius of the Specify Points Tool, press the B key and drag your mouse.
To delete a point location,
+ select its point marker.
- To use an existing points (.xuv) file, click Revert to Last Saved in the Specify Points Tool window.
- (Optional) Make the point markers larger or smaller using Points Display Length.
- Click Save and Close.
Primitives display in the specified locations.