Is a material (shader) that is a simpler version of the Phong material. The specular highlights on Phong E surfaces are softer than those on Phong surfaces, and Phong E surfaces render faster.
You can find this material in the Create tab.
Specular Shading attributes (Phong E)
- Roughness
-
Controls the specularity focus.
- Highlight Size
-
Controls the amount of specular highlight.
- Whiteness
-
Controls the specular highlight color. The default is white, but you can choose any color. You can also map a texture to this value.