After creating an emitter object, you can edit the emission settings, such as rate, emitter type, position, and more, by adjusting the emitter node's attributes (see nParticle Emitter node). The nParticleShape node also includes some emission attributes (see nParticle Emission attributes).
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Work with nParticle emitters
Topics in this section
- Edit nParticle emitter attributes using workspace manipulators
- Control the motion of emitted nParticles
- Duplicate nParticle emitters
- Delete an nParticle emitter
- Connect emitters to nParticles
- Vary nParticle emission from each point
- Scale nParticle emission rate using a texture
- Color emitted particles using a texture
- Create random nParticle emission using the Seed attribute
- Emit nParticles evenly from NURBS surfaces
Parent topic: nParticle Workflows