Once you have a skeleton with a valid skeleton definition, you can create a Control rig for your character. Characters must have a Control rig in order to receive retargeted animation.
To create a Control rig
- Load a HumanIK character with a valid skeleton definition. (See Create a HumanIK skeleton definition.)
- Do either of the following:
- In the HumanIK window, select your HumanIK character from the Character menu and select Control Rig from the Source menu.
- From the main menu bar (Rigging menu set) select Control > Create Control Rig.
This creates a Control rig for the character based on its skeleton structure, and the Character Controls switch to the Controls tab.
Note: You can set up a rig automatically using the
Quick Rig tool. See
Create an automatic character rig for a mesh.
To change the default appearance of Control rig effectors
- In the
HumanIK window, select
> Edit Control Rig > Rig Look, then select the effector type you want: