Materials
- Material Attributes
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Opens the Attribute Editor for the shading group and material assigned to the selected surface. See also:
- Assign New Material
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Opens the Assign New Material window. Select from the available materials.
- Assign Favorite Material
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Assigns one of the shading groups in the Assign Favorite Material sub-menu to all selected surfaces.
This menu updates when you update your Favorites list in the Hypershade or Create Render Node window.
For more information on favorites, see Creating and using favorites.
- Assign Existing Material
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Assigns one of the shading groups in the Assign Existing Material sub-menu to all selected surfaces. This menu updates depending on the materials you create.
Baking
- Transfer Maps
- Open the Transfer Maps tool to transfer mesh characteristics from one mesh to a texture map on another. See Transfer Maps options for more information.
Light linking
For more information on light links, see Light linking.
- Light Linking Editor menu
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Light-Centric: Open the Relationship Editor in Light centric Light Linking mode.
Object-Centric: Open the Relationship Editor in Object centric Light Linking mode.
- Make Light Links
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Link lights and objects so that specific surfaces are illuminated.
- Break Light Links
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Break links between lights and objects.
- Select Objects Illuminated by Light
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Select all objects lit by a selected light.
- Select Lights Illuminating Object
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Select all lights illuminating selected objects.
- Make Shadow Links
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Create shadow links between lights and objects. Link lights and objects so that selected objects only cast shadows from lights with which they are linked.
- Break Shadow Links
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Break shadow links between lights and objects. If the shadow link between a light and an object is broken, the object will not cast shadow from this light.
- Select Objects Shadowed by Light
- Select all objects receiving shadows from the selected light.
- Select Lights Shadowing Object
- Select the lights shadowing the selected object.