Found in the Animation menu set.
For information on setting keys, see Set Keys and Use Auto Key.
Set
- Set Key
- Inserts a key in the time line at the time where the current time indicator is positioned.
- If you turn on Set IK/FK Keys in the Set Key options, you can subsequently use as an alternative to . (If you select for an object that’s not an IK handle, a joint controlled by an IK handle, or an object connected to an IK handle, the Set IK/FK Keys option is ignored.)
- Select Set Key Options. to set the
- Set Key on Animated
- Use this option to key exclusively on channels where there are already keys.
- Set Key on Translate/Rotate/Scale
- Use these options to add a regular key at the current time on the X, Y, and Z translation channels of the selected object.
- Set Breakdown Key
- For more information on
Breakdowns, see
Breakdowns.
Note:
Breakdowns that do not have adjacent keys are unbounded. These breakdowns work like regular keys when you place, edit, and move them.
Select Set Breakdown Options.
to set the - Set Driven Key
- This menu includes the
Set,
Go to Previous, and
Go to Next options.
Click the Set option to display the Set Driven Key window. See also Use Set Driven Key to link attributes.
Click the Go to Previous and Go to Next options to cycle through the keys for the driven attributes of the current object and view the object's state at each of these keys. See also Use Set Driven Key to link attributes and View driven key relationships.
- Set Blend Shape Target Weight Keys
- Keys the target shape blend shape weights for the current blend shape deformation.
- If only the base shape is selected, all its target shape weights are keyed.
- If only target shapes are selected, the weights of the selected target shapes are keyed.
- If the base shape and target shapes are selected, only the weights of the selected target shapes are keyed.
When this menu item is selected, the following can occur:
See also To animate painted blend shape weights.
Insert
- Insert Key
- Inserts a fixed key in current time while preserving the curve and the tangent shape of the keys on either side. If nothing is selected in the Graph Editor and Insert Key is selected, a fixed key is inserted on every channel of the selected object in the viewport at the current time. If a curve(s) or key(s) is selected in the Graph Editor and Insert Key is selected, a fixed key is inserted on the selected key(s) at the current time. Hotkey: Alt + I
- Insert Key on Translate
- Inserts a fixed key in current time on translate channels while preserving the curve and the tangent shape of the keys on either side. If nothing is selected in the Graph Editor and Insert Key on Translate is selected, a fixed key is inserted on every translate channel of the selected object in the viewport at the current time. If a curve(s) or key(s) is selected in the Graph Editor and Insert Key on Translate is selected, a fixed key is inserted on the selected curve(s) at the current time. Hotkey: Ctrl + Shift + W
- Insert Key on Rotate
- Inserts a fixed key in current time on rotate channels while preserving the curve and the tangent shape of the keys on either side. If nothing is selected in the Graph Editor and Insert Key on Rotate is selected, a fixed key is inserted on every rotate channel of the selected object in the viewport at the current time. If a curve(s) or key(s) is selected in the Graph Editor and Insert Key on Rotate is selected, a fixed key is inserted on the selected curve(s) at the current time. Hotkey: Ctrl + Shift + E
- Insert Key on Scale
- Inserts a fixed key in current time on scale channels while preserving the curve and the tangent shape of the keys on either side. If nothing is selected in the Graph Editor and Insert Key on Scale is selected, a fixed key is inserted on every rotate channel of the selected object in the viewport at the current time. If a curve(s) or key(s) is selected in the Graph Editor and Insert Key on Scale is selected, a fixed key is inserted on the selected curve(s) at the current time. Hotkey: Ctrl + Shift + R
Edit
- Cut
- Cuts the current keys and stores them on the virtual keys clipboard.
Select Cut Keys Options window. This window has the same options as the Copy Keys Options window, plus the following:to open the
Adjustment Specifies how the key set is copied to the keys clipboard after it has been cut (available if Segments is on). None Specifies cutting keys within the specified range. If there are keys remaining adjacent to both ends of the deleted area, the animation curve(s) produced will retain the out tangent and in tangent of the key in the cut area. Collapse Specifies removing keys within the specified range. Any keys preceding the cut are moved to the start time of the cut area, effectively “shuffling forward” the animation curve to fill the resulting gap. Connect Adjusts the keys clipboard curves in value and adjusts the segment of the original curve following the pasted segment. This prevents discontinuity in the animation (available if Collapse is on). - Copy
- Copies the current keys to the virtual clipboard. See
Copy and paste keys and
Cut keys.
Select Copy Keys Options.
to open the - Paste
- Pastes the keys currently in the virtual clipboard to the time line where the current time indicator is located. Select Paste Key options. to open the
- Delete
- Deletes the current keys. Select Delete Key Options. to open the
- Scale
- Scales the current keys using the settings in the Scale Keys Options window. Select to open and edit the Scale Key Options.
- Snap
- Snaps the current keys using the setting in the Snap Keys Options window. Select Snap Key Options. to open and edit the
- Bake Animation
- Bakes the current simulation. Select Bake Simulation Options. to open and edit the
- Hold Current Keys
- Hold Current Keys sets keys for all animated attributes of a selected object at the current time. This menu item is most useful with Auto Key because Auto Key sets keys only for attributes that change value. For more information, see To hold Current Keys with Auto Key.
- For example, suppose you are animating a character’s walk cycle. When a foot is on the ground, its position must be held for a number of frames. If you were to use Auto Key alone, a value must change before a key can be set. Hold Current Keys sets a key for the foot even though the values do not change.
- IK/FK Keys
- This menu includes the Set IK/FK Key, Enable IK Solver, Connect to IK/FK, and Move IK to FK options. For more information about these options, see IK/FK Keys menu.