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Preview a skeletal mesh in a level in Unreal

You can create an animation blueprint to synchronize your skeletal mesh and preview updates in Unreal’s Viewport.

To preview a skeletal mesh in a level:

  1. In Unreal, import your full hierarchy. See Exporting to Unreal.

  2. Ensure that Maya and Unreal are already linked.

  3. In Unreal, create an animation blueprint.

  4. In the Content Browser, double click the blueprint.

  5. In the AnimGraph that appears, add Live Link Pose.

  6. Set the Live Link Subject Name to point towards the rig.

  7. Connect Live Link Pose to Output Pose.

  8. Compile and Save your changes.

  9. In the Content Browser, drag your blueprint to the Viewport.

  10. In the Details panel set the following:

    • In the Skeletal Mesh section, turn on Update Animation in Editor.

Now you can preview your work inside Unreal as you are making changes in Maya.

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