Cell Noise - Arnold for Maya
| Further Reading |
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| See Cell Noise in the Arnold User Guide for the full shader documentation. |

A cell noise pattern generator with options that can be used as an input to several other shader nodes to produce various effects. This is useful for creating many real-world patterns e.g. marble, granite, leather, etc.

cell_noise -> UV_Coords of stone texture (aiImage ). Scene file here.

Caustic effect simulated using cell_noise -> gobo
