Facing Ratio - Arnold for Maya
| Further Reading |
|---|
| See Utility Shaders in the Arnold User Guide for the full shader documentation. |

This shader returns the absolute value of the dot product between the shading normal and the incoming ray direction.
Note:

'Heat map' effect using a facing_ratio -> v_coord of ramp_rgb

facing ratio -> opacity of standard_surface shader
Pepe model by Daniel M. Lara (Pepeland)
