LookdevX for Maya v1.10.0 Release Notes
Release Highlights
UV Editor Support
Image and surface nodes from MaterialX documents are now supported in the UV Editor. Select which node to view in the UV Editor under the Textures menu.

Color Management Improvements
- The Document, NodeGraph and Node Color Space of a MaterialX document is displayed in the Info tab inside of LookdevX.
- New MaterialX documents will now have their color space set to ACEScg by default, or follow the rule set in the Color Management preferences.
- If "Raw" is set as the color space, the value saved inside the MaterialX/USD document will be "none".
- Color space handling has been improved.
Generative Textures API Improvements The Generative Textures API now features the Template Plugin System designed to simplify generative textures model integration:
- Seamless Model Integration: Connect any generative texture model with OpenAPI schema support to LookdevX without writing code, just provide a JSON template configuration.
- Template Plugin System: Build custom plugins using JSON configuration files that automatically generate both the client backend and complete workflows, simply follow our defined JSON schema.
- Plug-and-Play Architecture: Set the template system environment variable to your plugins folder, drop your JSON template there, and your custom interface automatically appears in LookdevX, no installation or setup required
- Auto-Generated UI: The system automatically creates intuitive user interfaces directly from your service's OpenAPI schema, no UI design or coding required.
- Auto-Generated Client Integration: The system automatically creates all necessary client-server communication and API handling based on your OpenAPI specification.
- Task Orchestration: Define custom workflows that hook directly from the UI into your generative pipelines with seamless integration.
Improved Documentation LookdevX documentation has been improved to help users learn and explore everything LookdevX has to offer.
- Improved Getting Started page to introduce the concepts behind LookdevX, MaterialX and USD.
- A tutorial page has been created to help users become familiar with MaterialX and USD and learn how to create different shaders and effects in LookdevX.
- A developer help page helps programmers learn how to access and manipulate their graphs through Python. This page serves as a starting point for LookdevX scripting by providing example scripts for common operations, and an overview over the relevant APIs.
LookdevX API Improvements The API has been extended to include the ability to explode compounds and create backdrops. Examples of how to use the API have been added to the Developer Help documentation.
MaterialX Reference Material Support Maya scenes that use MaterialX as their materials can be referenced into other scenes.
What's Fixed
| API LOOKDEVX-5001 |
| [Mac] Customising parameters with Soft min/max is broken LOOKDEVX-4680 |
| Welcome screen "Getting Started" button points to the wrong page LOOKDEVX-5020 |
| No validation warnings when Importing/Loading an Invalid graph LOOKDEVX-4536 |
| Validation doesn't detect invalid interfacename connections at document level LOOKDEVX-5009 |
| Crash when clicking on the Image node file path LOOKDEVX-2680 |
| Autodesk ramp node does not automatically expose connected ramp inputs LOOKDEVX-4590 |
| Port name should not begin with a digit LOOKDEVX-4426 |
| Crash on MxUfe::PortPrefix when enabling node preview LOOKDEVX-5011 |
| Validation does not run upon importing documents LOOKDEVX-5007 |
| Crash when clicking on Node-preview Icon from toolbar on Welcome Screen LOOKDEVX-4888 |
| Undo/Redo does not work with "Ignore Colorspace File Rules" checkbox LOOKDEVX-4847 |
| Crash when creating a new scene with active LookdevX data LOOKDEVX-4955 |
| webUI - Blue highlight box is placed behind the thumbnail images LOOKDEVX-4945 |
| VNN LOOKDEVX-3661 |
| LookdevX Help button should point to the current version of documentation LOOKDEVX-4875 |
| Menu Remains Open After Selecting Next Item LOOKDEVX-4896 |
| Performance issue with the new implementation of the Node Preview LOOKDEVX-4874 |
| Brush Cursor should be disabled outside the painting area LOOKDEVX-4807 |
| Disable Brush tools when not needed LOOKDEVX-4816 |
| MXOCIO Nodes gets added in exported MaterialX Documents LOOKDEVX-4834 |
| WebUI: Overriding layout breaks other nodes LOOKDEVX-4790 |
| Hide input functionality is broken LOOKDEVX-4781 |
| [USD] Arnold Image node colorspace parameter shows up in Error state LOOKDEVX-4708 |
| Lag issue with Image nodes when using custom OCIO config LOOKDEVX-4637 |
Known Limitations
| Re-ordering or renaming tabs does not trigger dirty scene LOOKDEVX-1431 |
| Adsk_ramp only works on the first UV tile LOOKDEVX-4405 |
| MaterialX Node Validation Warning/Error Causes UI Freeze LOOKDEVX-4095 |
| Adsk_converter nodes are not removed after fixing port type inside a compound LOOKDEVX-4004 |
| "Reapply Rules to Scene" should reload the Image node with new colorspace changes LOOKDEVX-3997 |
| LookdevX on Linux (Ubuntu) installs without version so only one can be installed at a time LOOKDEVX-3807 |
| Bad performance with multiple MaterialX Documents LOOKDEVX-3721 |
| Performance is very low when creating a large number of shaders LOOKDEVX-3686 |
| [MTLX] Promoting Mtlx image file port changes colorspace of a texture LOOKDEVX-2502 |