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LookdevX for Maya v1.9.0 Release Notes

Release Highlights

Node Previews Nodes in LookdevX graphs now have swatches that allow you to instantly see the result of any node or combination of nodes without needing to render the entire scene. As node properties are tweaked, node previews update in real time, providing live visual feedback without the need to recompile shaders or re-render. Node previews in a material graph editor enhance the usability, speed, and accuracy of shader/material development. They turn abstract data into visual cues, empowering artists and developers to make faster and more confident creative decisions.

image for node previews

Loading MaterialX Documents MaterialX documents can now be loaded into your Maya scene. Loaded documents retain a link to the original MaterialX file on disk so edits performed in LookdevX can be saved out to the file which lives outside of Maya. New preferences have been added for controlling the behavior of how MaterialX docuemts are saved and loaded documents are indicated by a new icon in the Outliner that alerts you to when the document has unsaved changes.

image for load materialx

LookdevX API Improvements The API has been extended to include the ability to create Compounds, as well as rename and delete items.

Color Management Improvements Maya's default config file has been updated to include MaterialX color spaces.

What's Fixed

Crash when changing parameters on a solo'd shader node LOOKDEVX-4618
Disable node preview for the Surface_material and Document LOOKDEVX-4601
Swatches do not redraw when changing OCIO prefs LOOKDEVX-4600
Crash on "libMaterialXRenderGlslLdx" with node preview LOOKDEVX-4594
Crash on "externalChangeCallback" when creating a new scene LOOKDEVX-4593
Swatches don't always update when using component connections LOOKDEVX-4582
Renaming port on a compound does not recompile shader for swatches LOOKDEVX-4574
Node Swatches should not render black when texture is a UDIM LOOKDEVX-4569
File texture OCIO colour space menu hierarchy is incorrect LOOKDEVX-4551
Crash when importing an invalid graph LOOKDEVX-4537
Support for relative paths in node previews LOOKDEVX-4526
Creating a compound breaks connections of deeply nested nodes LOOKDEVX-4505
"Redeclaration of variable "$colLay" Unknown warnings in the script editor LOOKDEVX-4484
[MTLX] Tab states are not preserved LOOKDEVX-4435
Fix Peptide regex to get Qt from Maya runtime dir LOOKDEVX-4393
Unsigned Int support (versioned based on UFE) LOOKDEVX-4368
Distance shader samples field missing in USD graph LOOKDEVX-3913
[MTLX] Performance Degradation in Graph with Compound Nodes Having Ports LOOKDEVX-3510
MaterialX ND_UsdPrimvarReader_XXX nodes not working in USD stages LOOKDEVX-2998


Known Limitations

Re-ordering or renaming tabs does not trigger dirty scene LOOKDEVX-1431
Adsk_ramp only works on the first UV tile LOOKDEVX-4405
MaterialX Node Validation Warning/Error Causes UI Freeze LOOKDEVX-4095
Adsk_converter nodes are not removed after fixing port type inside a compound LOOKDEVX-4004
"Reapply Rules to Scene" should reload the Image node with new colorspace changes LOOKDEVX-3997
LookdevX on Linux (Ubuntu) installs without version so only one can be installed at a time. LOOKDEVX-3807
Bad performance with multiple MaterialX Documents LOOKDEVX-3721
Performance is very low when creating a large number of shaders LOOKDEVX-3686
Crash when clicking on the Image node file path LOOKDEVX-2680
[MTLX] Promoting Mtlx image file port changes colorspace of a texture LOOKDEVX-2502

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