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Output fcurves as animation

To export fcurves and use them to drive animation in Maya:

  1. Connect an fcurve or an array of fcurves to an output node at the top level of the graph.

  2. Right-click on the output port and select a type of animation curve from the Create Maya Anim Curve menu:

    • timeToAngular (animCurveTA)
    • timeToLinear (animCurveTL)
    • timeToTime (animCurveTT)
    • timeToUnitless (animCurveTU)

    In the case of an array, all members are converted to the same type.

  3. Use Maya's Node Editor to connect the resulting curves to the desired parameters.

You can also connect an fcurve output of one Bifrost graph to an fcurve input of another graph without converting it to a Maya animation curve.

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