After using one of the UV mapping methods to assign starting UVs to your mesh, you will often need to further edit the placement of those UVs to ensure a texture appears properly. This section contains information on the various methods and tools that allow you to edit UVs.
Share
Editing UVs
Topics in this section
- Move, rotate, and scale UVs
- Use the UV Editor grid
- Create UV shells
- Delete UVs
- Pin UVs
- Modify UVs using the UV Lattice Tool
- Modify UVs using brushes
- Symmetrize UVs
- Separate and attach UVs
- Map border UVs to a square or circle
- Straighten UVs
- Unfolding a UV mesh
- Optimize UV spacing
- Layout UV shells
- Flip UV shells
- Update a texture image after UV modification
- Copy UVs and color attributes between polygons
- Save an image of the UV layout
- Capture a snapshot or image sequence in the UV Editor
Parent topic: UVs