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Basics of Lighting
Topics in this section
- Light and shadow in the real world
- Indirect (global) vs. direct illumination
- Default lighting
- Direct light sources
- Absorption, reflection, and refraction of light
To create a shiny, reflective or transparent object, you must create a material and assign it to your object, then adjust the attributes of the material. For more information on how to tweak these attributes, see Create materials that reflect or refract light. - Light decay
Parent topic: Lighting