To use this utility, see Use the Blend Colors utility.
Blends two input values using a mixer. You use a mask to determine where to put two materials placed on an object.
Find this utility in the Create tab (see Create tab).
- Blender
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Controls how much of each of the input colors mixes into the final Output. As the value increases, you see more of Color 1 and less of Color 2. As it decreases, you see more of Color 2 and less of Color 1.
- Color1/Color2
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Color1 and Color2 are the first and second input colors (or textures). Click to access the mapped node’s attributes.