Use these options to set what happens when you select Mesh > Combine.
- Merge UV Sets
- Choose an option to set how your UV Sets should behave upon merging.
- No Merge
- Each UV set on each mesh becomes a new UV set in the output.
- Merge by Name
- Merges UV sets with the same name.
- Merge by UV Links
- Merges UV sets so that UV linking on the input meshes continues to work.
- Combine Skinning
-
Binds skins, using the previous weights.
- Pivot Position
-
Determines where the pivot point of the combined object will be.
- Center
- The pivot will be at the center of all the objects being combined.
- Last object
- The pivot will be at the same spot as the pivot of the last object selected.
- World origin
- The pivot will be at the scene's 0,0,0.