For a description of the Projection utility, see Projection.
To map a Projection utility node to a texture
- Create a
Projection utility node.
In the Hypershade Create tab, navigate to the Maya > Utilities category and click Projection.
A Projection node is created and selected by default.
- In the Projection node’s Attribute Editor, map a texture to the Image attribute.
- Adjust the texture attributes if necessary, then create a material.
- Middle-drag the
Projection swatch over the material swatch and select an attribute from the pop-up menu, such as
Color.
You can now use the Projection Attributes (next) to adjust the texture placement on the surface.