Simulates fabric or other woven materials.
Find this texture in the Create tab. To apply this texture as a texture map, see Map a 2D or 3D texture.
- Rendering is faster if the randomizing attributes (Randomness, Width Spread, and Bright Spread) are set to 0.
- Very fine cloth textures may produce aliasing or moiré patterns, especially when viewed from a distance. If this occurs, set the Randomness value to a small non-zero value.
- If you apply the cloth texture as a bump or displacement, set the U Color and V Color to white, the Gap Color to black, and use the Color Balance attributes (Alpha Gain and Alpha Offset) to control the intensity of the bump/displacement effect.
- Decrease the bump node’s Bump Filter value to provide greater definition in the bump/displacement effect. Generally, the Alpha Gain and Bump Filter values should be very low (less than 0.1).
- Gap Color
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The color of the area between the warp (U direction) and weft (V direction) threads. The colors blend into the Gap Color at their edges. A lighter Gap Color simulates a cloth with softer, more translucent threads.
- U Color, V Color
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U and V thread colors. Double-click the color bar to open the Color Chooser and select colors.
- U Width, V Width
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U and V thread widths. If the thread width is 1, the threads touch with no gap between them. If the thread width is 0, the thread disappears. The range is 0 to 1. The default value is 0.75.
- U Wave, V Wave
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The waviness of U and V threads. Use to create special weave effects. The range is 0 to 0.5. The default value is 0.
- Randomness
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Smears the texture randomly in U and V directions. Adjust the Randomness value to create natural-looking cloth with irregular threads, or to prevent aliasing and moiré patterns on very fine cloth textures. The valid range is 0 to infinity. The range is 0 to 1. The default value is 0.
- Width Spread
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Randomizes the width of each thread along its length by subtracting a random amount (between 0 and the Width Spread value) from the U Width and V Width values. For example, if Width Spread is greater than or equal to the Width value, some threads disappear at certain points along their length. The range is 0 to 1. The default value is 0.
- Bright Spread
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Randomizes the brightness of each thread along its length by subtracting a random amount (between 0 and the Bright Spread value) from U Color and V Color (similar to Width Spread). The range is 0 to 1. The default value is 0.