- What's New in Maya 2026.1
- Maya 2026 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- Flow-connected Capabilities
- USD for Maya
- Modeling
- Modeling in Maya
- Polygonal Modeling
- Polygon modeling overview
- Polygon normals
- Polygon component loops and rings
- Two-manifold and non-manifold polygonal geometry
- Planar and non-planar polygons
- Polygon component display
- Polygon modeling features on marking menus
- Polygon selection and creation
- Select polygon components
- Select polygon components with the Modeling Toolkit
- Create polygon primitives
- Create a mesh from a curve with Sweep Mesh
- Draw a polygon
- Create symmetrical polygon meshes
- Create polygon text
- Create polygon meshes from SVG objects
- Converting to and from polygons
- Soft Select components
- Polygon modeling preferences and tips
- Editing polygons
- Coloring polygons
- Blind data
- Retopology Tools
- Polygonal Modeling Reference
- NURBS Modeling
- UVs
- Sculpting in Maya
- Animation
- Character Animation
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation