In LookdevX 1.10.0 for Maya, you will notice color management and generative textures API improvements, along with enhanced documentation.

Color Management Improvements
- The Document, NodeGraph and Node Color Space of a MaterialX document is displayed in the Info tab inside of LookdevX.
- New MaterialX documents will now have their color space set to ACEScg by default, or follow the rule set in the Color Management preferences.
- If "Raw" is set as the color space, the value saved inside the MaterialX/USD document will be "none".
- Color space handling has been improved.
Generative Textures API Improvements
The Generative Textures API now features the Template Plug-in System designed to simplify generative textures model integration:
- Seamless Model Integration: Connect any generative texture model with OpenAPI schema support to LookdevX without writing code, just provide a JSON template configuration.
- Template Plug-in System: Build custom plug-ins using JSON configuration files that automatically generate both the client backend and complete workflows, simply follow our defined JSON schema.
- Plug-and-Play Architecture: Set the template system environment variable to your plug-ins folder, drop your JSON template there, and your custom interface automatically appears in LookdevX, no installation or setup required
- Auto-Generated UI: The system automatically creates intuitive user interfaces directly from your service's OpenAPI schema, no UI design or coding required.
- Auto-Generated Client Integration: The system automatically creates all necessary client-server communication and API handling based on your OpenAPI specification.
- Task Orchestration: Define custom workflows that hook directly from the UI into your generative pipelines with seamless integration.
Improved Documentation
LookdevX documentation has been improved to help you learn and explore everything LookdevX has to offer.
- Improved Getting Started page to introduce the concepts behind LookdevX, MaterialX, and USD.
- A tutorial page has been created to help users become familiar with MaterialX and USD and learn how to create different shaders and effects in LookdevX.
- A developer help page helps programmers learn how to access and manipulate their graphs through Python. This page serves as a starting point for LookdevX scripting by providing example scripts for common operations, and an overview over the relevant APIs.
LookdevX API Improvements
The API has been extended to include the ability to explode compounds and create backdrops. Examples of how to use the API have been added to the Developer Help documentation.
MaterialX Reference Material Support
Maya scenes that use MaterialX as their materials can be referenced into other scenes.
See LookdevX for Maya 1.10.0 Release Notes for the full list of new features, improvements, and bug fixes.
To learn about LookdevX for Maya, watch the tutorials on Maya Learning Channel.
To get familiar with the workflow, see Getting Started with LookdevX.
To get involved with LookdevX development, visit the official Autodesk beta community.
For more information, visit LookdevX for Maya online help.