After you create a blend shape from a mix of target shape weight settings, you can bake the base object's current blend shape state into a new target shape.
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To save the blend shape as a new target shape
- In the Shape Editor, drag the weight sliders for one or more target shapes to deform the base object as you want it - see Set weights for target shapes.
- Select the base object.
- Choose
Shape Editor. Select
if you want to create different types of target shapes (tangent or transform types).
Maya creates a new target shape for the blend shape deformer, and it appears in the Shape Editor.
in the
- Drag the new target shape's weight slider to reach this new target shape as the blend shape on the base object.